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00027 #ifndef ARACTIONAVOIDFRONT_H
00028 #define ARACTIONAVOIDFRONT_H
00029
00030 #include "ariaTypedefs.h"
00031 #include "ariaUtil.h"
00032 #include "ArFunctor.h"
00033 #include "ArAction.h"
00034
00036
00050 class ArActionAvoidFront : public ArAction
00051 {
00052 public:
00054 ArActionAvoidFront(const char *name = "avoid front obstacles",
00055 double obstacleDistance = 450, double avoidVelocity = 200,
00056 double turnAmount = 15, bool useTableIRIfAvail = true);
00058 virtual ~ArActionAvoidFront();
00059 virtual ArActionDesired *fire(ArActionDesired currentDesired);
00060 virtual ArActionDesired *getDesired(void) { return &myDesired; }
00061 protected:
00062 double myTurnAmount;
00063 double myObsDist;
00064 double myAvoidVel;
00065 double myTurnAmountParam;
00066 bool myUseTableIRIfAvail;
00067 int myTurning;
00068 ArActionDesired myDesired;
00069 ArSectors myQuadrants;
00070 ArFunctorC<ArActionAvoidFront> myConnectCB;
00071 };
00072
00073 #endif // ARACTIONAVOIDFRONT_H