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ArActionInput.cpp

00001 /*
00002 ActivMedia Robotics Interface for Applications (ARIA)
00003 Copyright (C) 2004,2005 ActivMedia Robotics, LLC
00004 
00005 
00006      This program is free software; you can redistribute it and/or modify
00007      it under the terms of the GNU General Public License as published by
00008      the Free Software Foundation; either version 2 of the License, or
00009      (at your option) any later version.
00010 
00011      This program is distributed in the hope that it will be useful,
00012      but WITHOUT ANY WARRANTY; without even the implied warranty of
00013      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014      GNU General Public License for more details.
00015 
00016      You should have received a copy of the GNU General Public License
00017      along with this program; if not, write to the Free Software
00018      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 
00020 If you wish to redistribute ARIA under different terms, contact 
00021 ActivMedia Robotics for information about a commercial version of ARIA at 
00022 robots@activmedia.com or 
00023 ActivMedia Robotics, 19 Columbia Drive, Amherst, NH 03031; 800-639-9481
00024 
00025 */
00026 
00027 #include "ArExport.h"
00028 #include "ariaOSDef.h"
00029 #include "ArActionInput.h"
00030 #include "ArRobot.h"
00034 ArActionInput::ArActionInput(const char *name) :
00035     ArAction(name, "Inputs vel and heading")
00036 {
00037   clear();
00038 }
00039 
00040 ArActionInput::~ArActionInput()
00041 {
00042 }
00043 
00044 void ArActionInput::setVel(double vel)
00045 {
00046   myUsingVel = true;
00047   myVelSet = vel;
00048 }
00049 
00050 void ArActionInput::setRotVel(double rotVel)
00051 {
00052   myRotRegime = ROTVEL;
00053   myRotVal = rotVel;
00054 }
00055 
00056 void ArActionInput::deltaHeadingFromCurrent(double delta)
00057 {
00058   myRotRegime = DELTAHEADING;
00059   myRotVal = delta;
00060 }
00061 
00062 void ArActionInput::setHeading(double heading)
00063 {
00064   myRotRegime = SETHEADING;
00065   myRotVal = heading;
00066 }
00067 
00068 void ArActionInput::clear(void)
00069 {
00070   myUsingVel = false;
00071   myRotRegime = NONE;
00072 }
00073 
00074 ArActionDesired *ArActionInput::fire(
00075         ArActionDesired currentDesired)
00076 {
00077   myDesired.reset();
00078 
00079   if (myUsingVel)
00080     myDesired.setVel(myVelSet);
00081   
00082   if (myRotRegime == ROTVEL)
00083     myDesired.setRotVel(myRotVal);
00084   else if (myRotRegime == DELTAHEADING)
00085   {
00086     myDesired.setDeltaHeading(myRotVal);
00087     myRotVal = 0;
00088   }
00089   else if (myRotRegime == SETHEADING)
00090     myDesired.setHeading(myRotVal);
00091   else if (myRotRegime != NONE)
00092     ArLog::log(ArLog::Normal, "ArActionInput::fire: Bad rot regime %d", 
00093                myRotRegime);
00094 
00095   return &myDesired;
00096 }

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