#include <ArSoundsQueue.h>
Inheritance diagram for ArSoundsQueue:
Public Types | |
typedef ArFunctor | InterruptItemFunctor |
enum | ItemType { SPEECH, SOUND_FILE, SOUND_DATA, OTHER } |
typedef ArRetFunctor2< bool, const char *, const char * > | PlayItemFunctor |
Public Member Functions | |
void | addInitCallback (ArRetFunctor< bool > *cb) |
void | addItem (ItemType type, const char *data, std::list< PlayItemFunctor * > callbacks, int priority=0, const char *params=0) |
void | addItem (ArSoundsQueue::Item item) |
void | addQueueEmptyCallback (ArFunctor *f) |
void | addQueueNonemptyCallback (ArFunctor *f) |
void | addSoundFinishedCallback (ArFunctor *f) |
void | addSoundStartedCallback (ArFunctor *f) |
ArSoundsQueue (ArSpeechSynth *speechSynthesizer, ArRetFunctor< bool > *playInitCB=0, PlayItemFunctor *playFileCB=0, InterruptItemFunctor *interruptFileCB=0) | |
ArSoundsQueue (ArRetFunctor< bool > *speakInitCB, PlayItemFunctor *speakCB=0, InterruptItemFunctor *interruptSpeechCB=0, ArRetFunctor< bool > *playInitCB=0, PlayItemFunctor *playFileCB=0, InterruptItemFunctor *interruptFileCB=0) | |
void | clearQueue () |
std::set< int > | findPendingItems (const char *item) |
size_t | getCurrentQueueSize () |
Get the current size of the speech/sound playback queue. | |
ArFunctor * | getPauseCallback () |
ArFunctor * | getResumeCallback () |
void | interrupt () |
If sound is currently being played or speech is being spoken, interrupt it. (but continue processing the queue). SoundFinished callbacks will not be called. | |
bool | isInitialized () |
bool | isPaused () |
bool | isPlaying () |
Returns true if an item is currently being played. | |
bool | isSpeaking () |
bool | isSpeakingOrPlaying (void) |
std::string | nextItem (ItemType type, int priority) |
std::string | nextItem (int priority) |
std::string | nextItem (ItemType type) |
void | pause () |
void | removePendingItems (ItemType type) |
void | removePendingItems (int priority, ItemType type) |
void | removePendingItems (int priority) |
void | removePendingItems (const char *data) |
void | removePendingItems (const char *item, ItemType type) |
void | remQueueEmptyCallback (ArFunctor *f) |
void | remQueueNonemptyCallback (ArFunctor *f) |
void | remSoundFinishedCallback (ArFunctor *f) |
void | remSoundStartedCallback (ArFunctor *f) |
void | resume () |
Resume processing the sounds queue. | |
void | run (void) |
Begin processing the sounds queue synchronously (in this thread; does not return). | |
void | runAsync (void) |
Begin processing the sounds queue in a background thread. | |
virtual void * | runThread (void *arg) |
The main run loop. | |
void | setSpeakInitCallback (ArRetFunctor< bool > *cb) |
void | stop () |
ArSoundsQueue::Item | createDefaultFileItem (const char *filename=0) |
ArSoundsQueue::Item | createDefaultSpeechItem (const char *speech=0) |
void | play (const char *filename_fmt,...) |
void | setInterruptFileCallback (InterruptItemFunctor *cb) |
void | setInterruptSpeechCallback (InterruptItemFunctor *cb) |
void | setInterruptWavFileCallback (InterruptItemFunctor *cb) |
void | setPlayFileCallback (PlayItemFunctor *cb) |
void | setPlayWavFileCallback (PlayItemFunctor *cb) |
void | setSpeakCallback (PlayItemFunctor *cb) |
void | speak (const char *fmt,...) |
void | speakWithPriority (int priority, const char *fmt,...) |
void | speakWithVoice (const char *voice, const char *fmt,...) |
Protected Member Functions | |
void | invokeCallbacks (const std::list< ArRetFunctor< bool > * > &lst) |
Invoke each functor in a list, but stop if any of them return false. | |
void | invokeCallbacks (const std::list< ArFunctor * > &lst) |
Invoke each functor in a list. | |
void | lock () |
Lock the thread instance. | |
bool | tryLock () |
Try to lock the thread instance without blocking. | |
void | unlock () |
Unlock the thread instance. | |
Item | popQueueItem () |
Item | popQueueItem_NoLock () |
void | pushQueueItem (Item item) |
void | pushQueueItem_NoLock (Item item) |
Protected Attributes | |
std::list< ArRetFunctor< bool > * > | myInitCallbacks |
Functors to invoke when we start running in our thread. | |
bool | myInitialized |
Item | myLastItem |
The current or most recent item played. | |
ArCondition | myPausedCondition |
Condition variable used by the thread to pause. | |
int | myPauseRequestCount |
Semaphore for doing pausing and resuming of the queue. | |
bool | myPlayingSomething |
std::list< Item > | myQueue |
ArMutex | myQueueMutex |
InterruptItemFunctor * | myDefaultInterruptFileCB |
InterruptItemFunctor * | myDefaultInterruptSpeechCB |
PlayItemFunctor * | myDefaultPlayFileCB |
PlayItemFunctor * | myDefaultSpeakCB |
std::list< ArFunctor * > | myEndPlaybackCBList |
std::list< ArFunctor * > | myQueueEmptyCallbacks |
std::list< ArFunctor * > | myQueueNonemptyCallbacks |
std::list< ArFunctor * > | myStartPlaybackCBList |
Classes | |
class | Item |
The actual playback of sound and speech is done through callbacks (which you can supply in the constructor or afterwards). Some callbacks you can use are provided by classes like ArSoundPlayer (for sound file playback) and ArFestival (from the ArSpeechSynth_Festival library) and ArCepstral (from the ArSpeechSynth_Cepstral librrary) for speech synthesis.
Add sound files to the queue with play(), and text to speak with speak(). Use runAsync() to run the processing thread in the background, or run() to run synchronously in the current thread.
examples/soundQueue.cpp
Definition at line 79 of file ArSoundsQueue.h.
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Callback for playing a queue item. First argument is the "data", second is item type-specific "parameters". Return true to continue processing more callbacks in a list, false to cancel processing. Definition at line 91 of file ArSoundsQueue.h. |
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Opaque identifier for the type of an item in the sound queue. Not used during processing, but may be used to search for items in the queue. Definition at line 85 of file ArSoundsQueue.h. |
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Definition at line 185 of file ArSoundsQueue.cpp. References ArSoundPlayer::getPlayWavFileCallback(), ArSoundPlayer::getStopPlayingCallback(), myInitCallbacks, myPauseRequestCount, and ArThread::setThreadName(). |
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Set default speech and WAV file callbacks for use by the convenience methods speak() and play(). Omit the last three arguments to use callbacks into ArSoundPlayer. Definition at line 207 of file ArSoundsQueue.cpp. References myInitCallbacks, and ArThread::setThreadName(). |
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Add a callback to be called when the sound queue begins to run in its thread. (For example, the speech synthesizers must be initialized in the same thread as they are used.) Definition at line 158 of file ArSoundsQueue.h. References myInitCallbacks. Referenced by setSpeakInitCallback(). |
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Create a new queue item with the given data and add to the queue. Definition at line 254 of file ArSoundsQueue.cpp. References pushQueueItem(). |
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Add (a copy of) the given item to the queue. Definition at line 262 of file ArSoundsQueue.cpp. References pushQueueItem(). |
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Add a callback functor to be invoked when the sound queue becomes empty and the last sound has finished playing, that is, when a block of sounds/speech utterances ends. This will not be called when the sound queue first begins running. Definition at line 297 of file ArSoundsQueue.h. |
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Add a callback functor to be invoked when a the sound queue becomes non-empty, that is, when a block of sounds/speech utterances begins. Definition at line 281 of file ArSoundsQueue.h. |
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Add a callback functor to be invoked when plackback of one sound or speech utterance begins. Definition at line 266 of file ArSoundsQueue.h. |
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Add a callback functor to be invoked when playback of one sound or speech utterance starts. Definition at line 253 of file ArSoundsQueue.h. |
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Empty the queue. If a sound is currently playing, it will not be interrupted. QueueEmpty callbacks will be called. SoundFinished callbacks will not be called. Definition at line 519 of file ArSoundsQueue.cpp. References invokeCallbacks(), lock(), and unlock(). |
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Return an item set up for sound file playback with previously set default play callbacks.
Definition at line 382 of file ArSoundsQueue.cpp. References ArSoundsQueue::Item::data, ArSoundsQueue::Item::interruptCallbacks, ArLog::log(), ArSoundsQueue::Item::playCallbacks, and ArSoundsQueue::Item::type. Referenced by play(). |
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Return an item set up for speech with previously set default speech callbacks.
Definition at line 299 of file ArSoundsQueue.cpp. References ArSoundsQueue::Item::data, ArSoundsQueue::Item::interruptCallbacks, ArSoundsQueue::Item::playCallbacks, and ArSoundsQueue::Item::type. Referenced by speak(), speakWithPriority(), and speakWithVoice(). |
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Find items waiting in the queue. This is mainly useful in finding speech text.
Definition at line 527 of file ArSoundsQueue.cpp. |
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Create and return a new a functor for pause(), which other modules can use to pause this sounds queue. Definition at line 229 of file ArSoundsQueue.h. References pause(). |
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Create and return a new functor for resume(), which other modules can use to resume this sounds queue. Definition at line 236 of file ArSoundsQueue.h. References resume(). |
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Return true if all initialization callbacks have completed, false otherwise. Definition at line 176 of file ArSoundsQueue.h. |
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Definition at line 502 of file ArSoundsQueue.cpp. References myPauseRequestCount. |
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Definition at line 194 of file ArSoundsQueue.h. |
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Definition at line 184 of file ArSoundsQueue.h. |
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Temporarily stop processing the sounds queue. (Any currently playing sound or speech utterance will finish. The sound device may remain open.) Definition at line 475 of file ArSoundsQueue.cpp. References lock(), myPauseRequestCount, and unlock(). Referenced by getPauseCallback(). |
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Add a sound file to the queue for playback.
Definition at line 397 of file ArSoundsQueue.cpp. References createDefaultFileItem(), ArSoundsQueue::Item::data, invokeCallbacks(), lock(), pushQueueItem(), and unlock(). |
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Pop item from queue and return it Definition at line 283 of file ArSoundsQueue.cpp. |
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push item onto queue
Definition at line 268 of file ArSoundsQueue.cpp. |
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Remove pending items with the given type. Definition at line 571 of file ArSoundsQueue.cpp. |
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Remove pending items with priority less the given priority and with the given type. Definition at line 564 of file ArSoundsQueue.cpp. |
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Remove pending items with a priority less than that given. Definition at line 557 of file ArSoundsQueue.cpp. |
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Remove pending items with the given data. Definition at line 550 of file ArSoundsQueue.cpp. |
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Remove pending items with the given data and type. Definition at line 542 of file ArSoundsQueue.cpp. |
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Remove a functor added by addQueueEmptyCallback() Definition at line 303 of file ArSoundsQueue.h. |
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Remove a functor added by addQueueNonemptyCallback(). Definition at line 287 of file ArSoundsQueue.h. |
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Remove a callback functor to be invoked when plackback of one sound or speech utterance finishes. Definition at line 273 of file ArSoundsQueue.h. |
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Remove a callback functor to be invoked when playback one sound or speech utterance starts. Definition at line 259 of file ArSoundsQueue.h. |
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The main run loop. Override this function and put your taskes run loop here. Check the value of getRunning() or myRunning periodicly in your loop. If the value goes false, the loop should exit and runThread() should return. Implements ArASyncTask. Definition at line 416 of file ArSoundsQueue.cpp. References ArThread::getRunning(), invokeCallbacks(), lock(), ArLog::log(), myInitCallbacks, myLastItem, myPausedCondition, myPauseRequestCount, ArSoundsQueue::Item::play(), ArUtil::sleep(), ArThread::threadStarted(), ArSoundsQueue::Item::type, unlock(), and ArCondition::wait(). |
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Set the "default" callback to interrupt current wav file playback, for use by the play() convenience method. Definition at line 373 of file ArSoundsQueue.h. Referenced by setInterruptWavFileCallback(). |
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Set the "default" callback to interrupt a current speech utterance, used by speak() Definition at line 354 of file ArSoundsQueue.h. |
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Definition at line 378 of file ArSoundsQueue.h. References setInterruptFileCallback(). |
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As a convenience, you may set a "default" WAV file playback callback, and then simply use the play() method to add the file to the queue with this callback. Definition at line 362 of file ArSoundsQueue.h. Referenced by setPlayWavFileCallback(). |
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Definition at line 367 of file ArSoundsQueue.h. References setPlayFileCallback(). |
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As a convenience, you may set a "default" speech synthesis callback, and then simply use the speak() method to add a speech item to the queue with those callbacks. Definition at line 347 of file ArSoundsQueue.h. |
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Definition at line 163 of file ArSoundsQueue.h. References addInitCallback(). |
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Add a formatted text string (like printf) to the queue for speech synthesis. When reached in the queue while running, the text will be sent to the "speak" callback, if set, otherwise, the "SythesizeToSound" and "PlaySynthesizedSound" callbacks will be used (if they are set.)
Definition at line 312 of file ArSoundsQueue.cpp. References createDefaultSpeechItem(), ArSoundsQueue::Item::data, invokeCallbacks(), lock(), and unlock(). |
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Speak with alternate priority. Definition at line 359 of file ArSoundsQueue.cpp. References createDefaultSpeechItem(), ArSoundsQueue::Item::data, invokeCallbacks(), lock(), ArSoundsQueue::Item::priority, and unlock(). |
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Speak with alternate voice. Definition at line 334 of file ArSoundsQueue.cpp. References createDefaultSpeechItem(), ArSoundsQueue::Item::data, invokeCallbacks(), lock(), ArSoundsQueue::Item::params, and unlock(). |
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Stop processing the sounds queue and end the thread. QueueEmpty callbacks will be called. Definition at line 497 of file ArSoundsQueue.cpp. References ArASyncTask::stopRunning(). |